Educators : For information about how to bring these programs to your school please contact Angie Ellison
Keep a Clear Mind (4th Grade): Keep a Clear Mind is a prevention course that features a series of 30-minute lessons focusing on alcohol, tobacco, marijuana, and a final gateway drug review. The program is specifically designed with take home activities for parent/guardian and children to complete together and help create open lines of communication between parent and child. After four weeks of classroom-based lessons, a parent newsletter is sent home for five weeks to further assist parents in discussing substance abuse prevention with their children.
Too Good for Drugs (K-8th Grade): Too Good for Drugs is a ten-week program with lessons focusing on character-building attributes to assist students in resisting alcohol, tobacco, and other drug use, bullying, fighting, and other risky behaviors using communication skills, tolerance, goal-setting, resistance skills and more. The program helps to build awareness of healthy life skills and promotes unity among students and throughout the school.
Too Good for Drugs and Violence (TGFV): Too Good for Drugs and Violence is a school-based violence prevention and character education program designed to enhance pro-social behaviors and skills and improve protective factors related to conflict and violence. TGFV has a developmentally appropriate curriculum for each grade through 8th grade, plus a separate high school curriculum for 9-12 grade students.
Project ALERT (6th-7th Grade): Project ALERT is a school-based prevention program for middle or junior high school students that focuses on alcohol, tobacco and marijuana use. It seeks to prevent adolescent nonusers from experimenting with these drugs, and to prevent youth who are already experimenting from becoming more regular users or abusers. Based on the social influence model of prevention, the program is designed to help motivate young people to avoid using drugs and teach them the critical skills needed to understand and resist pro-drug social influences.
PAX Good Behavior Game (K-5th Grade): The PAX Good Behavior Game is an environmental intervention used in the classroom with young children to create an environment that is conducive to learning. The intervention is designed to reduce off-task behavior, increase attentiveness, and decrease aggressive and disruptive behavior and shy and withdrawn behavior. The program also aims to improve academic success, as well as mental health and substance use outcomes later in life.